

Gives the player increased speed for a brief amount of time, at the end Use them sparingly and gives another reason to avoid damage during game-play. The side effects of both power-up types forces the user to All of theseĮffects would pass after a few minutes as the character sobered up.ĭuring this time, the character can not use weapons and is essentiallyĭefenseless. The character would simply fall down, followed by the sounds of vomitingĪnd the loss of all motor regardless of user input. Would also become grainy and less view-able. That did not correspond to the input on the keyboard. Have difficulty controlling the character as he moved in directions Toward the high end of the meter, after consuming a large amount ofĪlcohol, the character movements would become erratic and the user would This was measured on a "drunk meter" in the user display. Only worked to a minor degree, and the more the character drank, the When drinking alcohol, the health was restored and as an addedīenefit the character became somewhat less affected by enemy fire. However, eating food did decrease the "drunk meter" slightly Would move forward and make a distinct fart sound frequently afterĮating. The more flatulent he became (represented by a "gut" meter in the userĭisplay), making it difficult to sneak up on enemies as the character Power-ups had distinct disadvantages: The more food the character ate, Which were used automatically upon being picked up. A small supply of each can be carried for future use (the two exceptions were pork rinds and Delicious Googoo Clusters, These power-ups consist moon pies, pork rind, beer and liquor. Redneck Rampage is a first-person shooter and offers a variety of ways for the character to regenerate health. The game features music by psychobilly artists.

Redneck Rampage is a 1997 first-person shooter game developed by Xatrix Entertainment and published by Interplay.
